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Gamification of User Interface
Gamification of User Interface “A game is a problem-solving activity, approached with a playful attitude.” - Jesse Schell Gamification is the application of game elements in a non-gaming environment with the intent to motivate users and enhance users’ participation to achieve the desired goal. Gamification is achieved by taking the user experience, emotions…
ReadUser Experience through User Interface
User Experience through User Interface User experience design has been the buzz word in the design and communications circle in the recent years. It has also gained acceptance as a practice, nowadays, across a number of interfaces such as websites, E-commerce platforms, project management systems and portals. The corporates are realizing the potential…
ReadDesign Research
Design Research “Good design doesn't stem from intuition, talent, or luck (although I'll take a smidgen of each). It comes from research and understanding”.- Author: Anonymous Research is considered to be the foundation and one of the key steps in the design process. It consumes a significant amount of time to clarify the task…
ReadDesign Illustrations
Design Illustrations What are design illustrations? An illustration is a creative visual expression/interpretation/explanation of an idea/concept/emotion. We can relate illustrations with art/drawing. For example, the pictures carried in an article published in a periodical falls into the category of design illustrations. Difference between illustrations and graphic design The difference between design illustrations and…
ReadDesign Inspiration
Design Inspiration Design is all about problem solving. Designers think up solutions in their mind and then express them through a combination of compelling visual elements and texts. There is never a singular ‘right solution’ in design. Designers enjoy the freedom to imagine and come up with authentic, original ideas which solve the…
ReadEmotional Design
Emotional Design “Engineers and designers simultaneously know too much and too little. They know too much about the technology and too little about how other people live their lives and do their activities.” - Donald A. Norman, Emotional Design: Why We Love (or Hate) Everyday Things Don Norman, the father of User experience…
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